The impact of video games on academic performance

Video games are often said to be bad. They cause cruelty, spoil your grades and damage your eyesight. For the most part, this is the opinion of the older generation, who judge games by news reports. And the average age of the player: 33 years old, not 13-17 years old as many think. But let’s break down why video games are great, what they can teach, and what our brains like.

The professionals at have written an article answering some of the most frequently asked questions based on different research studies.

Is it possible to become silly playing video games?

The first claim we want to refute is that video games simplify. If it were that simple, all gamers would be dumb for decades of industry development, and great game makers would be the first to be dumb.

In fact, challenging quests and puzzles are powerful exercises in logic and mindfulness. Students who play action-adventure games (action-adventure thrillers) learn a second language and math better. They are well versed in history and cultural studies due to the mysteries of the ancient civilizations in the Uncharted series of games and even have minimal skills in cryptology.

Along with logic, there is a powerful pump of creative thought. Creative thinking is an essential skill for success in writing a business law document. It implies the ability to see things from a different perspective and generate new ideas.

Many a designer and architect grew up in The Sims series of games, where many of us built our first masterpieces, created our first families, and apparently did not even suspect that later all this would be reflected in real life.

There are a number of “ingredients” in video games that are important for brain plasticity: for learning, attention, vision, etc. In reasonable doses, vigorous “shooters” and “walkers” have a powerful positive effect. Scientists paid attention to it and decided to use the results in education and rehabilitation.

As a result: It takes a lot to get silly playing video games. Studies by scientists point to a positive effect on the brain if you know the measure. So those who don’t play are already lost.

Video games ruin your eyesight

Scientists have discovered that those who do not play video games and do not spend much time in front of the monitor have good eyesight. This leads many to the mistaken conclusion that players have it backwards. Except they have an even better view. This has been proven by laboratory studies.

First, players can see fine detail in the general chaos and can read ugly font, for example on drug packages or advertisements, without straining.

Second, they can distinguish more shades of gray, which helps them better navigate the road in thick fog and spot another car in time. This knowledge is being used in the development of games for visually impaired patients.

A normal person can focus their attention on 3-4 objects, but gamers can focus on 6-7 objects! Also, people who play video games are better at multitasking and quickly move from one thing to another.

As a result: Video games in moderate doses can have a beneficial effect on vision and the development of mindfulness.

Does violence affect the psyche of players?

Video games are often criticized for their violence in shooter games and other action genres. Think of the “fatalistic” scenes in Mortal Kombat: bones crunching and blood everywhere.

Relatively recently, after showing the first trailers for The Last of Us. In the previews of part II, the Naughty Dog studio received a barrage of criticism for the scenes of brutality, where the main character Ellie crushes enemies. Creative director and screenwriter Neil Druckmann noted that the scenes were designed that way and that the violence is meant to repel, not attract.

The effects of violent scenes are being actively researched, but scientists have yet to find any solid evidence to suggest that violent video games make players just as violent. Realism and violence in games do not affect the psyche and behavior of the players.

The developers are now scrupulously working on the characters. If before the most recognizable character -Lara Croft- killed mercenaries and various animals in cold blood, with the relaunch of the series the main character:

● first, he barely survives the first kill (in self-defense);
● Second, she doesn’t shoot anywhere and tries to resolve conflicts peacefully (if she isn’t chased by a gang of open-fire assassins).

The creators add more sanity to the characters’ actions, explain their motives, and condemn violence for violence’s sake.

As a result: The violence in the games is there, but the effects on the psyche of the players are not proven. The games are given an age-appropriate warning rating for the presence of violent scenes.

To sum up

Excess of anything is harmful. Measurement in all things is beneficial. Video games in reasonable doses are not harmful to the mind, vision, psyche or attention span, but have a positive effect. Reconsider your attitude towards video games, if you had prejudices.

But, like any other activity, it is important to know when to stop. Video games can become an addictive pastime, resulting in wasted time and decreased productivity. If you spend too much time playing video games, limit your gaming sessions or consider quitting altogether.

If you have spent all your time playing games and neglected your academic work, then it is time to do academic essays for money. Such a service can free up your time so you can focus on other things, like school work or your personal life.

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